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AI Insights · Timothy · October 2024

Top 5 Sandbox-like Games in the US: Q3 2024 Performance Overview

Explore the Q3 2024 performance of the top 5 sandbox-like games in the United States, with insights into downloads, revenue, and active users.

Top 5 Sandbox-like Games in the US: Q3 2024 Performance Overview

In the third quarter of 2024, the top sandbox-like games in the United States on a unified platform demonstrated varied performances, as captured by Sensor Tower data. Here's a detailed look at the trends for each application.

Roblox from Roblox Corporation maintained a strong presence with weekly revenues peaking at approximately $15M in late July, followed by a gradual decline towards the end of September, closing at around $12M. Downloads fluctuated slightly over the quarter, starting at 605K and reaching a high of 687K mid-July before settling at 545K by the end of September. The game saw a peak in weekly active users at 38M in late July, which gradually decreased to 31M by the quarter's end.

Minecraft: Play with Friends, published by Mojang, experienced a steady decline in revenue from $1.2M in early July to approximately $819K by the end of September. Downloads also showed a downward trend, starting at 291K and dropping to 87K by the quarter's conclusion. Weekly active users decreased from 9.5M in early July to 6.6M by the end of September.

IMVU: Fun 3D Avatar Chat Game saw a revenue decrease from $226K at the beginning of the quarter to $183K by the end. Downloads remained relatively stable, fluctuating between 26K and 39K throughout the quarter. Weekly active users hovered around 385K initially, with a slight decline to 340K by September's end.

ZEPETO: Avatar, Connect & Live, by NAVER Z Corporation, experienced a gradual revenue decline from $126K in early July to approximately $97K by the end of September. Downloads decreased notably from 84K to 49K over the quarter. Weekly active users saw a slight decline, starting at 298K and ending at 266K.

One State RP: Grand city crime by ChillGaming showed an upward revenue trend, starting at $83K and reaching $119K by the end of September. Downloads were relatively stable, with a peak at 40K in early August and ending at 35K. Weekly active users increased steadily from 192K to 245K throughout the quarter.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024